AI Insights · Timothy · July 2025
Performance of Top 2D Cartoon Games in South Africa, Q2 2025
Explore the performance of the top 2D cartoon games on a unified platform in South Africa during Q2 2025, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, several 2D cartoon games have shown varied performance on a unified platform in South Africa. Here's a closer look at how the top five games fared during this period.
Royal Match from Dream Games maintained a strong presence, with weekly revenue peaking at about $106K in late April. Downloads saw an upward trend, reaching 31K by the end of June. The game also experienced fluctuating active users, starting at 331K and ending the quarter at approximately 322K.
Vita Mahjong by Vita Studio showed modest revenue, peaking at $106 in late June. Downloads increased towards the end of the quarter, reaching 33K in the final week. Active users also rose steadily, starting at 150K and closing the quarter at about 187K.
Candy Crush Saga from King saw a peak in weekly revenue at $146K in mid-May. Downloads remained relatively stable, ending the quarter at around 25K. However, active users experienced a decline, starting at 319K and decreasing to 252K by the end of June.
2 3 4 Player Games by Jochem Bergman had no revenue reported but showed consistent download numbers, ending the quarter at 27K. Active users fluctuated, with a high of 320K in late May and closing at 279K.
Tile Club - Matching Game from GamoVation saw steady revenue, peaking at $141 in late June. Downloads increased to 28K by the end of the quarter, while active users grew from 115K to 141K.
These insights are sourced from Sensor Tower, where more detailed analytics can be explored for each game.